Tips for working with high poly models
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Hi
I can no longer use Max or Maya on my PC at the moment, so until I reformat it, I can only use them on my laptop, which isn't as powerful. It's an MSI gaming laptop, but it only has an i7 7700HQ at 2.8GHz, 8GB RAM, and a GTX 1060. I'm also running them off an SSD. However, I can't prep my ZBrush high poly sculpts ready for baking. Such as resetting the pivot point, applying an X-Form, and grouping every piece and zeroing it out in the world space.
I've tried ZRemeshing some of the more bigger pieces, but the overall total is around 40 million, and Max really struggles. It gradually gets slower to the point of being unresponsive and crashes.
Are there any tips I could try to help optimise the high poly meshes to help Max not lag so much?
I don't particularly want to decimate the meshes - I did use that tool in ZBrush when retopologising everything - but it leaves a lot of dings and dents on the surfaces, which seem to get baked to the low poly in Substance Painter. At least, the one I tried did.