Swift loop

Swift loop

Anonymous
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Message 1 of 7

Swift loop

Anonymous
Not applicable

Hi. I am very new.

 

Swift Loop isn't working the way I want it to. I suspect I am missing a key step somewhere. I have 2 issues I am stuck on.

 

Firstly, swift loop isn't making the complete loop I want it to. Here is a pic.

 

 

as I hope you can see, as I mouse around the waist-band I get 3 segments of loop, not one complete segment, and a missing bit. How do I set my mesh up so swift loop will make one continuous loop?

 

The second issue I am having is after I place the loop. If I use the shift key, it automatically finds the center. This is great. This is what I want. But when I click to place the loop, it puts it out from the surfaces I want it on. If I don't use the shift key, it sits nicely on the surface, but then I am eyeballing where I want it to go. Here is a pic

 

 

How can I get it to find the center of the waist-band, AND, sit it on the surface?

 

ty.

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Accepted solutions (2)
2,561 Views
6 Replies
Replies (6)
Message 2 of 7

Fadhil_Farook
Collaborator
Collaborator
Accepted solution

I see you have some incomplete loops where you're trying to do the swift loop. See attachment to solve this issue before you use swift loop again.

Message 3 of 7

Fadhil_Farook
Collaborator
Collaborator
Accepted solution

Sorry, I missed your second issue. If you want an accurate way to connect the mid sections, then you can select just one edge, then press alt + R (or in the edge subobject level, under Selections tab click Ring button). Then after go to edit edges and either click connect or the small box right of the connect button to open up it's parameters.

Message 4 of 7

bob.bernstein
Collaborator
Collaborator

Swiftloop will bisect a quad poly, and will not continue if it meets a NOT-Quad poly.  Note, in each case your swiftloop stopped, a non-quad polygon exists.  Solution, make all your poly's quads.

Message 5 of 7

Fadhil_Farook
Collaborator
Collaborator

That's correct, plus if there are overlapping vertices which are not welded, then Swift loop will end there too. Just take care of quads and unwelded vertices.

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Message 6 of 7

Anonymous
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You guys are awesome. I am back in business tyvm!

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Message 7 of 7

Anonymous
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omg. quads. make sure you have quads .....

 

I can't begin to describe what a key piece of the puzzle this bit of infomation has turned out to be. I guess you old hands reading this are thinking "well duh. Of course you need quads" ... but suddenly all the buttons work the way the tooltip says they are going to work.

 

🙂

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