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I am trying to learn modeling and have been reading a book called "Digital Modeling" by W. Vaughan. In a chapter where he's showing how to model a stylized character he provides this image for working on the head and the nose in particular:
What I am very confused about is the big step taken between the 2nd and 3rd sample here. In the 2nd sample, the edges are still sharp. In the 3rd sample everything is rounded nicely, and the caption says the geometry was "tweaked".
There is no subdividing here as the number of polys doesn't change, as you can see, and he specifically says in the chapter that he doesn't want to use any subD's for this model, but there is no mention of how this is accomplished.
The book doesn't talk about any particular software, so this isn't necessarily a question of how to do this in 3DS Max, but any info on his this is done? I would really appreciate any help at all!
Thank you.
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