Save array clones as individual objects?

Save array clones as individual objects?

jgjYRRKE
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Save array clones as individual objects?

jgjYRRKE
Advocate
Advocate

Hi all.

 

I have made chain link from a Torus and made it into a chain with Array mod.

Then used Pathdeform to form it into a circle.

 

Are there an easy way to save every chain link as a single object?

So I will end up with 44 objects I can have some fun with?

 

I can use edit poly and detach every link, one by one, but that is a lot of work if the chain had many links.

 

Thank you for your time 🙂

 

Array Chain.JPG

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593 Views
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Message 2 of 5

RobH2
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Accepted solution

There may be a way to do it natively in Max but there is a script may do exactly what you need much faster. 

 

https://www.scriptspot.com/3ds-max/scripts/detachplus

 

 


Rob Holmes

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MartinBeh
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Accepted solution

FWIW: The Array modifier itself has a "Create" rollout with a "Create Objects" button that lets you convert the modifier data into individual objects. Not sure though how this will play out with your Path Deform modifier...

 

Alternatively, you can collapse to Editable Mesh and then use Explode > To Object > Angle = 180 degrees. 

Martin B   EESignature
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Message 4 of 5

wernienst
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There is no need to use PathDeform. You can also create a chain by using Array's Spline Distribution:

wernienst_0-1728592164725.png

wernienst_1-1728592267182.png

The advantage is that the chain links are not being deformed.

Then use the Create Objects button as Martin suggested.

Message 5 of 5

jgjYRRKE
Advocate
Advocate

All great solutions.

The script and Mesh Explode both did the job.

 

Thank you 🙂

 

Time to have some fun.