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06-22-2016
07:00 PM
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Hey everyone, I need your help with my house model! I want to unwrap UV of my model which consists of a basic mesh and lines combined with cylinders to get detail to the walls. The cylinders have "path deform binding" as modifier. The problem is, that I can't attach the cylinders without loosing the path deform binding. So the cylinders change back to default positions. Is it possible to attach them to the model without loosing the modifier? Or is it possible to unwrap the uv map for a "group" of lines+cylinders and a basic mesh? I want to have one single UV map for the model, do I now have to change the way I form the cylinders? model them manually? What would be your kind of workflow in this case? thanks for your possible answers, and good night. (its 4am for me, 3ds max keeps me awake^^)
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