Rotate an object that's along a spline attached to the PathDeform modifier?

Rotate an object that's along a spline attached to the PathDeform modifier?

keith_brown
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Message 1 of 12

Rotate an object that's along a spline attached to the PathDeform modifier?

keith_brown
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Advocate

I've tried to center the pivot for the actual object. The pivot however takes off ending up in a completely new place.  Any ideas?

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Replies (11)
Message 2 of 12

Anonymous
Not applicable

Can you post an example of your problem?

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Message 3 of 12

miledrizk
Advisor
Advisor

Hi,

 

Can you specify which Path Deform you're using? Is it PathDeform(WSM) or Path Deform?

Also, can you describe exactly how you are proceeding with this?

Maybe a quick video showing what you're doing from scratch can help.

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2025, V-Ray 7
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
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Message 4 of 12

keith_brown
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Advocate

Hey guys!

 

I've attached an animated gif where I'm trying to rotate an object along a spline which uses the PathDeform Binder (WSM) modifier. As you can see it rotates along a completely another pivot point than the one I tried to when centring it to the object.

2a.gif

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Message 5 of 12

Anonymous
Not applicable

Have you tried to collapse the stack?

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Message 6 of 12

keith_brown
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Advocate

Yes, the thing is though, I want to keep it dynamic so I can change the way the strap is bent. Otherwise I'll have to adjust and rotate each part by itself. Also, it won't longer operate as a reference object.

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Message 7 of 12

Anonymous
Not applicable

Besides the pivot problem the object also deforms when rotating.

What about linking the object and path to a dummy and rotating the dummy? It would avoid the deformation and pivot problem.

 

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Message 8 of 12

keith_brown
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Advocate

Hmm tried your suggestion. But didn't quite get the result I think you meant. Do you mean to create a box anywhere on the scene and then link the object and path to the box? The pivot is still off and rotates wierd 😕

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Message 9 of 12

Anonymous
Not applicable

Have you rotated the Box/dummy instead the other objects?

Also, have you tried to use the modifier path deform instead the world-space path deform?

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Message 10 of 12

keith_brown
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Advocate

Yes I rotated the dummy box. I tried the non-world-space modifier with a kind of weird outcome. I must do something wrong obviously. I tried the world-space path deform again without messing with the pivot. For some reason I manage to rotate it around the spline. So I guess it's resolved for now...

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Message 11 of 12

lorddavius
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Advocate

Why not use the "Rotation" option present on both the PathDeform(WSM) and the PathDeform modifiers?

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Message 12 of 12

Irshad_Shah_3dArtist
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Advocate

Hi @keith_brown

Did you tried OSM path deform instead of WSM path deform cause you can collapse it in OSM.

Hope this will help.

Thank you

 

Irshad Shah

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