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Hello, is it possible to create an object that has a modifier or custom parameter that basicly lets you cycle threw prefab elements.
For me, the reason is to take my modeled out versions of washers, bolts and nuts, and have them all as 1 object, where I can pick which one is the active state.
For whats currently in the premitive, i would think the teapot is a good example, where you can toggle off the lid or arm or spout.
But for me, it only needs to be as simple as 1=bolt, 2=nut, 3= washer, type of thing.
I would also if possible like to have a randomize button, that would do randomize draws on all the cloned versons of this.
For such reasons as, mabye having a rivet or nail head instead of a screw or nut, where I could just spawn a hundred or so where they need to be, and then hit randomzie on just one of them, and all the cloned instances take the randomize effect as if it was a unique object.
Thanks
Solved! Go to Solution.