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projection modifier issue

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05-04-2016
06:31 PM
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i get this when i add my projection modifier is there a reason why it doesnt come out straight or anything. its like each object has its own projection how do i make it even all the way around. I am using max 2017. There was more than one object. I modeled a gun and I exploded it. All my uvs are done and the way I like. Is there anything else i could do to bake my high poly to my low poly