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Moin,
I do not know whether my problem is caused by missaligned normals or something else.
Some polygons of the sphere in the scene have been cut out (as element).
As can be seen in den viewport, the normals are aligned so that the reflections are showing undistorted at the edges of the cutout.
Unfortunately the rendered image does not. The cutout is clearly visible. The reflections are distorted.
My intention is to have the sphere and cutout sperated as two independent objects with aligned normals. When the cutout parts are in place, there shall be no visible seam.
My setup
- 3ds Max 2021.3.8
- MAXtoA: 5.0.1.4
- Renderer: ARNOLD
- Physical Camera Exposure
- Physical Scale: 200
- Background: HDRI Environment
- 1 ARNOLD Light (sky dome)
- Color Texture: HDRI light
- Intensity: 2
- Exposure: 2
- 2 SPheres
- Physical Material: GOLD
- 1 Plane
- no material
Solved! Go to Solution.