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For some of my objects (not all of them), when I rotate them, the object also gets skewed. See the attached images.
The objects are Editable Polys.
If I create a new box and convert it to Editable Poly, then Attach the mesh that gets skewed, that seems to fix it. But I'm wondering if there's a way to prevent this from happening in the first place. I have a lot of objects that I'm placing around several scenes and don't want to have to keep doing this.
Thanks!
-Mike
Solved! Go to Solution.