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04-22-2018
06:16 AM
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Hello,
I've recently asked help on this forum with the UV unwrapping of a model, and thanks to that help I managed to solve the problem. Sadly however I am now facing another issue which I would like once again to ask help for.
After exporting my model from 3ds Max to Substance Painter I noticed that the textures don't look very defined and kinda low resolution, as you can see in this screenshot:
Here is my UV map in 3ds Max:
Texture check in 3ds Max:
Is this normal or am I doing something wrong?
Solved! Go to Solution.