Line morphs severely when adding any modifier
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I am making a cloth wich folds around itself, pretty simple.
For all cloth related jobs i use the same technique, and it always works out pretty well.
I make a line, place my Vertexes as desired, add extrude for the length, and then add a shell for the thickness.
I have done this for a few weeks now without any problems, and always use the same settings, but now all of a sudden it crashes severely without any reason. Wich is sometimes so frustrating about MAX, it works fine for weeks on end, and then all of a sudden it completely destroys itself without any reason...
Anyways, let me show you guys the steps i took:
Here is the modeled line, nothing special as far as i can see.
Now i use the extrude modifier and it warps itself in the bend to an extreme thin point (While extrude is not even supposed to add thickness...)
But i could live with that, but now lets add the shell modifer:
Now the overly thin edge dissapears, but it adds this strange blob.
It goed across the entire shape, and when i want to make a cut in my cloth with the use of a boolean operator, as soon at it reaches that blob, the entire scene crashes...
It looks like it a vertex point, but after having checked every option of that vertex it shows nothing abnormal
Anyone maybe knows a solution to this?
Thanks!
-Nick