How to freeze transformations?

How to freeze transformations?

BenediZ
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How to freeze transformations?

BenediZ
Collaborator
Collaborator

Hello,

 

simple question: How do I FREEZE TRANSFORMATIONS in 3dsmax?

 

Found only an old video, but I haven't found that menu in 3dsMax 2020.

(https://www.youtube.com/watch?v=FYrZlFbAMD8)

 

Thanks

 

p.s. I have Maya Navigation enabled (because I am mainly Maya user), maybe that's why it is missing the ALT+RMB menu??

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Message 2 of 6

CAMedeck
Advisor
Advisor

Whenever we had a camera view set and didn't want to accidentally truck the camera, we'd use the Locks checkboxes found in the Heirarchy tab, Link Info button.  Lock your Move, Rotate, and Scale in any or all axes.

Chris Medeck
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BenediZ
Collaborator
Collaborator

Hi thanks,

but I mean something different: In order to export it to zBrush properly (for example) you need all transformations really zeroed to 000 for everything like scal, rotation, translation.

In Maya it’s called „freeze transformations“.

You must have a way in 3dsMax to export things properly to zBrush and similar applications.

If you leave high transformation values you get problems with scene scaling there.

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PropChad
Advocate
Advocate

You are looking for the Reset XForm. It is found in Utilities (wrench icon at upper right). If it isn't in your sets buttons, you'll have to configure it and add it in.  Basically turn it on, and hit Reset Selected. Then go to the modify panel and collapse.

 

But...now that you know what you need. There's a better, easier way. In the menu at the top, Edit > Transform Toolbox. (Instead of Transform Type-In getting the F12 shortcut, I set it to the Transform Toolbox). Open up that toolbox, and click the R right next to Set Size. This will do a Reset XForm and collapse all at once.

 

Edit: And if you specifically need that Freeze Transform in the menu, it is Alt + Right Mouse Button.  With 3ds Max, there's like 6 or so right click menus, when also using combinations of Alt, Ctrl, and Shift.

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aaronfross
Collaborator
Collaborator

This is not the same thing as Freeze Transforms.

In Maya, Freeze Transforms does not actually change anything such as the orientation of the pivot relative to the object geometry. It layers a new set of transforms over everything. When the command is issued, the current transform values are all used to create an offset such that the transform values read out as zero. In other words, it zeroes out all of the transform numbers without actually changing anything. This is super helpful for users.

3ds Max has a "Freeze Transform" command from the alternate Quad Menu. ALT+right click. But it is not anything like the Maya command. The 3ds Max command adds another controller and it does not display any transform values as zero. It just stores the values that existed at the moment the user issued the "Freeze Transform" command. User can restore those values, again, by ALT-right clicking, and choosing "Transform to Zero". But it's completely bogus because there is no "zero" involved at all. It's just storing and retrieving some values, it's not displaying zeroed-out transforms like Maya.

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Message 6 of 6

FilipecsRocha
Contributor
Contributor

freezeTransforms.jpg

For freeze Transforms use Alt+RMB. you get different quad menus if pressing shift; Alt; CTRL+ALT; Shift+Alt.

 

Just noticed you said it is not working. Check your settings and customize your quad menu. Depending on max version is under customize>customize user interface for older versions, customize>Menu editor for the latest version of max.

cuztomize.png

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