How can the front face of text or numbers be curved outward?

How can the front face of text or numbers be curved outward?

Anonymous
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Message 1 of 8

How can the front face of text or numbers be curved outward?

Anonymous
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I am trying to recreate the opening few seconds from the TV series "The 100" where the numbers crash together and crumble to the ground. (see the reference video...first 2 seconds only)  I'm trying to do a still image rather than a video clip for now.

 

I managed the crumbling with Rayfire so...no problem there.  But I've noticed a few things about the font that was used.  For one thing, they used the letter O in the number instead of zeroes.

 

this:  1OO

 

Not this: 100

 

Also, the text and numbers are 3D, so they need to be extruded.  I can manage that in Element 3D or Max, no problem.

 

But...I also noticed that the front face of both letters and numbers doesn't appear to be a flat surface.  It has a slight outward curve to it.  It's just slightly convex.  I'm not sure how to achieve this effect.  There doesn't seem to be a bevel in the font.

 

Can anyone suggest a modifier for this, or a quick tutorial covering this topic, please?  I been looking for a couple days now, and nothing.

 

Thanks!

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Message 2 of 8

leeminardi
Mentor
Mentor

How about lofting (CReate, Compound Objects, Loft) the desired cross section of the letter along a centerline of the letter?  For example,

 BevelS.JPG

 

I created the spline path by using mid-point snap on a letter to create a few spline points and then did some adjusting of the Bezier handles at the spline vertices.  Let me know if you need more info.

lee.minardi
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Message 3 of 8

Anonymous
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That does indeed have possibilities!

 

Might be a couple days before I can get to it, but I will definitely give it a try when I get a chance. 

 

Good stuff!  Thanks!

 

Anyone have any other suggestions worth exploring?

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Message 4 of 8

leeminardi
Mentor
Mentor

I experimented with a letter that has straight and curved sections.  One constraint is that the font must be a constant thickness to use this approach.

mt3.JPG

lee.minardi
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Message 5 of 8

Anonymous
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@lminardigmail wrote:

 One constraint is that the font must be a constant thickness to use this approach.

 


Hmmm...that may be why they used an O instead of a zero in the original.

 

Hope to get to it tonight.

 

Thanks!

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Message 6 of 8

lukasz.banaszkiewicz
Enthusiast
Enthusiast

Also worth trying TextPlus

Geometry rollout, Apply Bevel
And the simple preset settings:

text-plus.jpg

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Message 7 of 8

Anonymous
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Hi Lee,

 

I played with it a little and couldn't figure it out.  I'm pretty new to Max.  I knew nothing about lofting, but it does seem like a good solution.

 

Any more details on how to achieve the effect (or point me to a relevant tutorial: I couldn't find one) would be welcome.'

 

Thanks!

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Message 8 of 8

Anonymous
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Lukasz,

 

Your examples look like simple bevels with completely flat faces.  I need the front faces to bulge outward with no bevel.

 

see reference video: original post

 

Thanks.

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