How can the front face of text or numbers be curved outward?
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I am trying to recreate the opening few seconds from the TV series "The 100" where the numbers crash together and crumble to the ground. (see the reference video...first 2 seconds only) I'm trying to do a still image rather than a video clip for now.
I managed the crumbling with Rayfire so...no problem there. But I've noticed a few things about the font that was used. For one thing, they used the letter O in the number instead of zeroes.
this: 1OO
Not this: 100
Also, the text and numbers are 3D, so they need to be extruded. I can manage that in Element 3D or Max, no problem.
But...I also noticed that the front face of both letters and numbers doesn't appear to be a flat surface. It has a slight outward curve to it. It's just slightly convex. I'm not sure how to achieve this effect. There doesn't seem to be a bevel in the font.
Can anyone suggest a modifier for this, or a quick tutorial covering this topic, please? I been looking for a couple days now, and nothing.
Thanks!