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face mapping giving inconsistent UV angles
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Im trying to avoid complex unwrapping ( and hope to keep it as procedural as possible) by using face mapping in my UV map. I am applying a gradient texture. Its working pretty good, however there are occasional faces that do not respond as i would like....see grab. In order to fix this i can delete, the offending faces, then rebuild ( copy dragging the edge of good face...then welding)...this would be an ok solution if i did not have to do a lot of these objects.
So i would be very grateful if anyone has a solution ( to standardise the direction of all faces)
...i have tried 'editing and turning triangulation' of faces.
hope this makes some kind of sense...many thanks.