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In the attached file, I have 109 cabinet doors. Each object is made of 1-3 separate meshes. For each cabinet there is supporting reference and tool objects for measurement.
Twice now, in the file, after editing 2 objects with 1 edit poly modifier, the cabinet frame object has become corrupted. Something is happening in the objects modifier stack that destroys only 1 of the 2 objects in the multi-edit poly.
One of my coworkers mentioned that she had talked to an Autodesk rep at a convention - they had mentioned that this sort of thing should no longer be happening. She advised me to send it in.
The error ultimately happens when I am finished editing the objects and I deselect them.
Edit: 3DS Max 2025.2 | 27.0 - 27.2.0.20885
Solved! Go to Solution.