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Deleted crucial vertices - how to fix damaged mesh?
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07-09-2018
02:28 AM
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Hi all,
A little while back I attempted to manually optimise the polycount of a mesh I had made, but in doing this I made the rookie move of deleting some crucial vertices. Now the model has weird shading on its faces when rendered, and I'm not sure how to repair the mesh.. would anyone know if repairing is possible/how to go about it?
Many thanks!