Deleted crucial vertices - how to fix damaged mesh?

Deleted crucial vertices - how to fix damaged mesh?

Anonymous
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Message 1 of 5

Deleted crucial vertices - how to fix damaged mesh?

Anonymous
Not applicable

Hi all,

 

A little while back I attempted to manually optimise the polycount of a mesh I had made, but in doing this I made the rookie move of deleting some crucial vertices. Now the model has weird shading on its faces when rendered, and I'm not sure how to repair the mesh.. would anyone know if repairing is possible/how to go about it?

 

Many thanks!

 

vertprob1.png

vertprob2.png

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Message 2 of 5

Fadhil_Farook
Collaborator
Collaborator

Since it's about smoothing groups, it would help us if you can post an image with the Edges as well, since that's more defining.

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Message 3 of 5

Anonymous
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Hi Fadhil, sorry for the late reply. Here are some shots showing the edges:

 

vertprob3.pngvertprob4.pngvertprob5.png

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Message 4 of 5

Fadhil_Farook
Collaborator
Collaborator

Try AUTOSMOOTH. That should do it. If you're doing this for games... there's way too many N-Gons. But since the perpendicular Lines are present, applying Autosmooth should fix it.

Message 5 of 5

Anonymous
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I would try selecting all faces and removing them from smoothing groups. You likely don't need smoothing on a building.

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