Axial constraint and snapping interface

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Ok, so I am drawing a spline with the "create line", and I want it to be on a single X-Z plane. I am drawing from ortho front view, and so my viewport is aligned in an X-Z plane.
I am snapping to something in my model space to determine the Y depth. Let's say I want my Y depth to be 10 units. I hold shift, after snapping the first starting point off of pre-existing model geometry known to be at Y depth 10 units, and I want to draw a vertical line down. I do so by holding shift to constrain the line to the vertical Z axis on screen. In front view ortho, all looks well. When I enter perpective, everything is fine, except that I have actually drawn the second point with every correct coordinate, except its Y is now 0- it has snapped to the X-Z plane who's Y depth is 0, instead of 10, and effectively I have a diagonal line instead of a vertical one. This is a very annoying functionality to me so far. Every point that I draw after that on that line will be in the same plane, but with a Y value of 0 now.
How do I set things so that when I am in that front view, I don't snap to the Y-origin 0 plane? The axial and plane snaps don't seem to have an effect of this tendency.
If there is no direct work-around, can I temporarily reset my origin so that my new Y-0 is on the plane I want to work on?
Thanks in advance, and I think there will be many more questions as I transition to 2014 from a much earlier interface (Viz). I have of course searched the help materials, and no obvious direct answer to this issue jumped out to me.