UVW Mapping distorted after export

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Hi,
I've searched long and hard for a solution, but so far no luck.
I'm using UVW Unwrap to map the surfaces of planes and for some reason once I export the object, the imported object displays a distorted texture.
It seems the mapping is rotated for every single plane. Where a circle should be displayed across multiple planes, I get a very distorted image. I've tried every setting for fbx export, as well as exporting as collada and even loaded the whole max file into Unity. Same results.
Here is the result of my mapping before export:
And after import:
The weird thing is, I was getting the right results last week when practicing on a draft version of the model, but now it seems something has changed, because even in the draft version's file I can't get the mapping to work properly.
Any help is much appreciated!
By the way I'm fairly new to max so my terminology might not be entirely correct!