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Assigning a random material to multiple objects
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Is there a way assign a random material (from a set group of materials) to lots of different 3ds max objects?
All I can find online is the MaterialByElement modifier and that's not what I'm looking for because that requires all elements to be merged into one object which I don't want.
This seems like it should be an easy thing in theory but I can't for the life of me figure it out. Any help appreciated.