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I'm modeling a low poly character, and when you pull up a vertex from a flat quad without smoothing groups, the two triangles that make up a quad become very apparent. I still want the model to look polygonal, except it should look like quads, not tris. the solution is applying a different smoothing group to each polygon, but even though my model is low poly, it's still around 800 polys, and applying smoothing groups manually becomes very time consuming.
is there a way to do this in max, or with a plugin, script or something?
Solved! Go to Solution.