Approach to model wood wool in a whine box?

Approach to model wood wool in a whine box?

keith_brown
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Approach to model wood wool in a whine box?

keith_brown
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Hi!

 

What's the best/easiest way to achieve something like the picture below? Any ideas?

 

 

1482322_stock-photo-wooden-case-with-two-wine-bottles

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Message 2 of 5

irishman_team_kilber
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create a box in the top view, convert it down to a poly gone if poly mode select the top of the box and deattach it that will be the lid of your box not the best way of doing it through a shell modifer on it and extude it upwards, then move the lid above the box and rotate it so it's at an angel

 

deslect the poly and select the bottom of the box, in edge mode select the top and bottom edges of the bottom of the box, use the connect setting box add 4 segs to the box use the pinch to pinch the edges together or pull them apart and use the slide to move apart once you have that completed. click ok this will accept it now go  into your poly mode and select the two connects you just created and then use the extude to extude them out. 

 

start a new scene file,

the bottles are easy find an image of a wine bottle and add it to your viewport background in the front viewport and then use the line to trace half of the bottle and then add the lethe modifer use the plus sign to open up it up select the axis and move tool and pull it out to match the other side of the bottle sometimes you will need to flip the normals when you render it because they are inside out. once you have completed the bottle you can merge into the wine box model as long as you save it, 

 

i am not sure how you are gonna do the straw of it to advance for me,

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Message 3 of 5

keith_brown
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Sorry for being unclear. Thanks for your time describing though!

It's actually the wood wool (straw) I needed help with.

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Message 4 of 5

leeminardi
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Mentor

There may be a way to model the straw with hair but I have never used the hair features so I created a single spline and assigned it a rectangular renderable thickness and adjusted the length  and width to something I thought looked good.  I then clone copied it a few times and made some vertex edits.  I copied the results and rearranged those then another bulk copy and some random moves.  Here's the results.  More copies should be made to increase the density. The approach may have potential. 

strawwool-01.jpg 

lee.minardi
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Message 5 of 5

Anonymous
Not applicable

In case it took you a while to arrange and place all the splines, I would suggest you explore the scatter tools(you can even pick the opject you are scattering on and use it as your surface for the tool), or using different maxscripts/plugins from online that can help you adjust the parameters of scatters objects and such, a lot of good ones are free. check out scriptspot.

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