Unwrapping information
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Greetings 3ds max community,
The day before I asked for a bit of advice regarding Uv's, and that got fixed quite easily!
Now my next issue isn't exactly a problem but i was just wondering...
I have unwrapped the entirety of my low poly model, and while it looked satisfactory I couldn't help but wonder "is this truly correct?"
As the images show, the unwrap seems alright, but then i noticed the lock and their small uv island group.
I did the whole procedure of scaling them appropriatly by organizing them, putting them into uv groups, doing rescale elements so that the other uv islands corresponded to eachother in terms of size etc, yet they do look awfully small. Should i scale that object's Uv group or is it just a matter of fitting a texture on it and we're done kind of situation?
If anyone could give me some feedback/pointers I'd be most gratefull!
Many thanks in advance!