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Adding bosses to injection molded parts (placing connecting pins on a shelled object)?

Adding bosses to injection molded parts (placing connecting pins on a shelled object)?

TBeechSJR6K
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Adding bosses to injection molded parts (placing connecting pins on a shelled object)?

TBeechSJR6K
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Participant

I want to add connection points to the two halves of a design that will be injection molded.
Currently I am placing a cylinder so that it intersects my part, but I don't want it protruding out the back. 

TBeechSJR6K_0-1663695291791.png

 Is there an easy way to do this?

 

**UPDATE:**
I guess it is kind of hard to explain.I have an action figure that will need to be molded in two parts. For these parts to mate together, I've added bosses (holes) to one side, and pins to the other.Green parts get the "union boolean"Red parts get the "subtract boolean"


https://ibb.co/mh02v4r

 

This issue I'm running into is that I have to go in and model each green part so that it does not protrude through the aesthetic side of the figure:


https://ibb.co/gFWjHzx

 

I'm looking for a way to place each boss/ pin so that I don't have to do this to each one:


https://ibb.co/4gZjHT4

 

I've found that with ProBoolean I can accomplish something similar to what I'm after by selecting the cylinder, clicking "proboolean", click "start picking", select the sphere, and pressing "1":


https://ibb.co/26Lyjk1

 

But this only works on an "open" non-shelled part (see above). And I want it to work on a shelled part like this:


https://ibb.co/7Ytg2H5


I guess I would need to specify which side of the cylinder I want to keep so the program knows which side to get rid of?I also want to be able to move the cylinder around and have it update like it would using proboolean.
I really hope that helps clarify and I'm sorry for the confusion.

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