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xView - Overlapping UVW Faces - Select UV Channel

xView - Overlapping UVW Faces - Select UV Channel

In many cases, multiple  UV channels are used for a multitude of reasons.  xView Overlapped UV Faces is a great tol, but not necessarily helpful as the most important overlaping risk, especially for game art,  is hidden in UV Channel 2, typically used for lightmaps etc.  

Provide a choice of which UV channel to check.  

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