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Be able to detach a viewport to it's own floating window. Optionally maximize that viewport. This would allow you to use a second monitor just for a single viewport, this would be most awesome.
The ability to have a detached viewport would be fantastic, particularly for client review. Boomer Labs NewView is great (and super fast), but currently it doesn't support textures, which compromises it's usefulness for client review.
For multi-monitor use? A definite feature that should be possible, as Modo can already do it, and I believe Blender too. (Please correct me if Blender is unable to do viewport tearing.)
More work in that direction in Max 2018, but the most important is the viewport(s) tear off to another monitor, we've been locked into the frozen Max viewport setup too long. Should be able to create as many views as desired on multiple monitors.
Currently very hard to work in multiple viewports when you want to see the result in your active camera viewport - this feature would be great for those of us who work with more than one monitor.
Would love to be able to have more than the fixed 4 viewports - tearoff / create detached viewports would be a great help, especially if they can be over and above the 4 limit. I would be fine with extended viewports only for any past the limit of 4 - that would at least allow multi-monitor setups that make sense (running 3 monitors as single monitor with Nvidia Mosaic, and the limited viewport options are painful where other applications work beautifully)
Please implement an extended viewport config which allows 4 3D viewports, but up to 9 viewports total, including Material editor and other "extended viewports" in viewports alongside a large central viewport. I use 3 monitors and find 3DS max is the only software that doesn't fit the 3 wide setup nicely.
I imagine a setup like:
Central full height 16:9 viewport with Camera/ Perspective view port (centre monitor, whole screen)
Left hand side, docked menus plus 2x2 viewports, Top and Left views default 3D viewports along right edge of screen. Material and some other Extended Viewport on left.
Right monitor could be a second 3D viewport or an ActiveShade viewport, depending on my workflow requirements.
I suspect this setup is becoming more common, and something like this is getting to the point of urgent if 3DS max is going to continue as a serious application.
I agree with @sam_large on both points. This is a great idea and is more in line with the tear off viewport. We'll merge these and any votes associated.
Ok this is a really good one if it has not been suggested yet or if there is a way to do it an I just am not aware of it.
I would love to have the ability to drag a camera view into a second monitor. So i can toggle views in a working monitor while view the entire camera view.