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Update Nitrous viewport

Update Nitrous viewport

We need improvements on 3ds max nitrous viewport rendering, and better compatibility with Arnold shaders, materials and lights.
Using activeshade is quite slow and could be a drawback for many.
We should be able to preview these shaders and lights accurately and near production render quality, with decent speed and feedback.
Extra features like volume lights and sss would be an added bonus.
6 Comments
Tupaia
Advocate

Realtime, or close-to-realtime, rendering will not provide the same render quality like 'normal' rendering in the near future, but a viewport screenshots with very good quality could be sufficient for many tasks. A long-term goal worth working towards successively.

 

Btw., for consistencie's sake:

I'm wondering why there is no 'Hardware Renderer' amongst the list of available renderers in the Render Settings, but a separate 'Preview - Grab Viewport' in the Tools menu.

 

fla3d
Collaborator

Showing arnold material and lights correctly in the viewport is a must!

electrotoast_old
Community Manager
Status changed to: Future Consideration
 
brentscannell
Autodesk
Status changed to: Gathering Support

Hi @Tochukwunwankwere20

Would it make sense to merge this topic (and it's unique votes) with this one?

https://forums.autodesk.com/t5/3ds-max-ideas/pbr-viewport-shader-environment/idi-p/6806116


brentscannell
Autodesk
Status changed to: Future Consideration
 

Future consideration ? We are in 2020

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