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unify similar tools

unify similar tools

Some modeling tools can be unified, saving space and making modeling more fluid.

- Extrude, bevel, inset, hinge from edge, extrude along spline, branches: ONE EXTRUDE TOOL

- Cut, quick slice, swiftloop: ONE CUT TOOL

 

 

 

5 Comments
Xerges
Advocate

UPDATE:


- Extrude, bevel, inset, hinge from edge, extrude along spline, branches: ONE EXTRUDE TOOL

- Cut, quick slice, paint connect: ONE CUT TOOL

- swiftloop with segments and curvature: SWIFT LOOP THAT ALSO ADD SEGMENTS

 

 

Kelly_Michels
Autodesk
Status changed to: Future Consideration
 

I dont know what this is having so few votes...is this a duplicate maybe, there is too much redundancy out there. All the cutting tools do basically a similar stuff no need to have a tool for each similar basic operation. Right now Maya modeling tools are way more flexible and refined than Max ones and Maya isnt evenly focused on modeling that much.. Ridiculous.

Regarding  Paint connect to be unify with the Cutting tools considering this alone offers a variety of operational modes, depending on which key or keys are pressed, its probably a better idea that only the normal mode or lets say Quick Paint connect to be included in one of the Cut modes

  • Normal Drag to paint connections between edges.
  • Shift Drag to paint connections between edges in the middle of the edges.
  • Ctrl Drag to select and connect vertices.
  • Alt Click to remove a vertex.
  • Ctrl+Shift Click to remove an edge loop.
  • Ctrl+Alt Click to remove an edge.
  • Shift+Alt Drag to paint a double connection (two parallel edges) between edges.

 

@Xerges , I suggest to update your Original post now that this forum supports that 

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