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Unified Physics / Dynamics simulations

Unified Physics / Dynamics simulations

Max needs a physics/dynamics engine where everything interact together,

rigid bodies with soft bodies, but also with particles and fluids.

 

This engine should do not only rigid and soft bodies but also

fluid dynamics (liquids of different densities, fire, smoke, dust, explosions...)

 

like PhoenixFD, Houdini...

 

2 Comments
Isaac_Zuniga
Advocate

That's a very good one man. I hadn't thought of this until you brought it up, and unfortunately, the current way to get all three working together is just too cumbersome.

 

A simple way for everything to interact with each other would make virtually all simulations better/easier to manage and pull off. I'm on board with this.

 

(Don't expect this to get attention until Autodesk incorporates fluids in 3ds Max, which is currently "under review" right now. After that, then I would expect that this feature won't be too far away from being next on their list.)

Kelly_Michels
Alumni
Status changed to: Future Consideration
 

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