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Transfer Attributes Editor from Maya

Transfer Attributes Editor from Maya

Maya has this wonderful little menu called the Transfer Attribute Editor.

While the toolkit may appear fairly  basic and innocent in a vacuum, it has huge implications when it comes to the pipeline between Marvellous Designer, 3DS Max and Zbrush. There are simply things you cannot do efficiently in Max than can be done in Maya.

Copy pasting the feature from Maya would be a excellent addition to 3DS Max.

FlippedNormals has an excellent tutorial on this:

https://www.youtube.com/watch?v=VFAfqW0Zlqk

1 Comment
rusttm
Contributor

in 3dsmax, you can do this using skin warp and morph.
and there are at least 3 scripts that do this in 1 click

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