Maya has this wonderful little menu called the Transfer Attribute Editor.
While the toolkit may appear fairly basic and innocent in a vacuum, it has huge implications when it comes to the pipeline between Marvellous Designer, 3DS Max and Zbrush. There are simply things you cannot do efficiently in Max than can be done in Maya.
Copy pasting the feature from Maya would be a excellent addition to 3DS Max.
FlippedNormals has an excellent tutorial on this:
https://www.youtube.com/watch?v=VFAfqW0Zlqk