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setting an influence value for each modifier!

setting an influence value for each modifier!

let's say there is an object with a couple of modifiers applied to it.(e.g. twist, bend, stretch, etc) now how cool would that be if you could set a value for each modifier?! for example 20 percent bend 70 percent twist and so on using a tiny spinner next to each modifier in the stack...

1 Comment
leei537
Advocate

This is good, but there are too many modifiers not working. It is also easy to cause crashes.

From the information I know, a new TrackView is under development. It makes it easier to access modifiers and more. (We don't have exact information about it yet, Maybe you need to have an animation key to be able to edit it.)

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