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Texture function - Minimize Maximize texture ensemble

Texture function - Minimize Maximize texture ensemble

Here is a vague title...

 

 

Alright, the idea is that sometimes we do thing in the Slate Material Editor that we repeat a lot of times.

Right now, If I want to save a texture path (multiple textures aranged) I can just drag and drop it in a material library but it can sometimes be a mess when I import it again.

 

 

What I would like is to simplify things a little.

We could have one element marked as a function (maybe a different color for the map) doing things that we want (color correction, adding a noise...).

It would be possible to enter the function to see everything we did.

With this the slate would already be more cleaner as we would only display things that we need to see.

 

 

Another possible improvement would be to allow with an IN and OUT of the function to parallelize some modifications (please the the attached picture).

The IN would automatically add a slot if all slots are used.

The OUT automatically add a slot depending of the IN used.

 

The function could also be minimized and maximized.

 

 

What do you think about this ?

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