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SplineIK improve

SplineIK improve

SplineIK has low precision solver that wont properly works with many situations. Bones doesn't place on spline.

For more detail check this threads:

 

http://forums.cgsociety.org/showthread.php?f=6&t=1476653

http://forums.cgsociety.org/showthread.php?t=1062572

https://forums.autodesk.com/t5/3ds-max-modeling/spline-ik-pathing-issue/m-p/5862723/highlight/true

 

Please improve algorithm of SplineIK with better precision.

 

7 Comments
ar2sun3d
Enthusiast

Another important thing for max Ikfksolver 

 

Tags (3)
michael_spaw
Autodesk

Can you give us some more details as to what specifically you like about it?

ar2sun3d
Enthusiast
So in technically if I want to have ik and fk together I have to make two rig, one fk system secend ik and other one for combine together and Reed ik and fk but with this tool when we add ikfk solver just With one ik system we have ik and fk together, something like biped but with boon system then we can do more customizes our rig system with less energy.
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ar2sun3d
Enthusiast
Also we have squash and stretch with ikfk solver, honestly 3dsmax is a bit weak from riging, and needs more progress, however after 3dsmax 2015 autodesk add some important things but needs more Serious tools like ikfk solver and (( smartref))
electrotoast_old
Community Manager
Status changed to: Future Consideration
 
aslantamjidi
Advocate

SplineIK solver need a compleat renewing... SplineIK Modifier is buggy need to replace and Solver itself need some new options Like Stretch and Squash.

thanks

Tags (5)
Anonymous
Not applicable

There is no way to control the operation of the spline ik algorithm. And the algorithm, in view of its specifics, needs this.

 

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