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Soft selection needs update, the ability to change the falloff with Bezier curves instead of the old pinch and bubble method. Change vertex type (Corner, Bezier, Bezier corner, Smooth).
you can manipulate it in data channel but in my experience using data channel on high poly meshes gets slow really quick, even volume select selecting by mesh instead of gizmo gets really slow for some reason this happens to me when i'm doing real time effects or procedural modelling using many modifiers.