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Soft Selection Update

Soft Selection Update

Soft selection needs update, the ability to change the falloff with Bezier curves instead of the old pinch and bubble method. Change vertex type (Corner, Bezier, Bezier corner, Smooth).

The ability to add noise to the selection.

5 Comments
Ehsan.Sarahian
Advocate

That's some my old ideas for upgrade soft selection:

https://forums.autodesk.com/t5/3ds-max-ideas/improve-soft-selection/idi-p/7366582

JadBox
Contributor

@Ehsan.Sarahian I just saw you're idea, it's from 2017 and still no updates on the soft selection.

my point is more like tyselect modifier soft selection section, it's much more easy and useful than the original max solution.

gandhics
Advocate

I agree on bezier based fall off control.

 

FYI, you can manipulate soft selection with Data Channel modifier including adding noise..

JadBox
Contributor

you can manipulate it in data channel but in my experience using data channel on high poly meshes gets slow really quick, even volume select selecting by mesh instead of gizmo gets really slow for some reason this happens to me when i'm doing real time effects or procedural modelling using many modifiers.

and the whole UI needs a modern revamp

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