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Fix edit mesh/poly vertex/face color not undo-able

Fix edit mesh/poly vertex/face color not undo-able

When changing vertex or face color inside of an editable mesh/poly object, it doesn't revert the changes when you press CTRL Z. Arnold IPR also doesn't update unless you apply a modifier on top of your editable mesh/poly object or convert it to mesh/poly. Regular rendering mode and Scanline does update.

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