cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Snapping for Move Tool

Snapping for Move Tool

In 3ds Move tool dragging the Gizmo without snapping it's really impredictable with 3 or 4 digits precision.
Adding a Move Snap Option could make moving objects really smart, it would simplify it as Angle Snaps helps with rotation!

It would be configurable like 0,01 - 0,1 - 1cm. A Simple to implement option that would make Moving object simple as in Unreal Engine.

 

 

PS: This could already be done with grid snapping enabled but generally it mess with other usefull Snaps, an indepent option could really be great.

 

 

3 Comments
doomgravex
Contributor

PS: The SNAP could also be used when Creating Objects and drawing Lines!

 

This Is a Preview of the MOVE SNAP button and it's Settings

MoveSnap.jpg

brentscannell
Autodesk
Status changed to: Future Consideration
 
Schrön
Observer

If the object or sub-object is not placed exactly on a grid node, the grid snapping leads to a different result than the function described here by doomgravex. So please implement this function. It is highly desired. I'm tired of clicking the spinner one by one or typing values after creating an object.

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea