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Smart Collision for Skin Modifier

Smart Collision for Skin Modifier

I have seen what the Smart Collision tool can do in Maya and is quite impressive, so I think something like this could improve highly the quality of characters rigging inside 3ds Max.

7 Comments
Anonymous
Not applicable
RGhost77
Advisor

Sadly it seems that Adsk doesn't interest push forward "anatomy related" tools in 3ds max.

Anonymous
Not applicable

@RGhost77Very true.

I had high hopes when they put TensionDeform and DeltaMush into 3dsmax, since MeshDeform/Muscle primitive or updated Flex modifier would be the next logical step.But development seems to have ceased on DataChannel.

I think as long as we don`t have a product owner/principal developer actively pushing for these features (like Zap Anderson does for OSL or Tom Hudson for fluids) we won`t getting anything in this area.

 

Anonymous
Not applicable
brentscannell
Autodesk
Status changed to: Future Consideration
 
Anonymous
Not applicable

I've been reading about it and it seems that even the tool from Maya is outdated. There is a post in ideas to bring something like I'm asking but into Maya, and they post some papers from Disney related to Elastic Implicit Skinning, so I guess we need something a bit newer than the tool from Maya. 

Here is the link to the Maya post:

https://forums.autodesk.com/t5/maya-ideas/real-time-collision-deformer/idi-p/8282270

i cant overemphasize how important this is...they should implement a solution from within data channel.

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