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Skin Modificator Assign select

Skin Modificator Assign select

Is it possible to make it possible in the modifier to assign bones not only through the vertices as now, but also through polygons and edges in the same way as through the vertices?

That is, we create a model, create bones, assign a modifier to the object, add bones as now.

Push Edit Envelopes.

Below, after that, you can put a checkbox to select the vertices. When this option is activated, after selection, the selected vertices are selected.

After that, you can set the value below Abs Effect.

After assigning a value greater than 0.0, these vertices will belong to the desired bone. Why can't you do the same with edges and polygons?

We also turn on the edge selection mode, select the edges, set the value Abs Effect and all vertices belonging to the selected edges are assigned to the selected bone. It's the same with polygons.

 

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