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Fix and upgrade SWIFT LOOP

Fix and upgrade SWIFT LOOP

SWIFT LOOP would be an amazing tool if it worked consistently, which it does not. Many times I'm directly hovering the cursor on an edge and it just doesn't detect it. I will have to zoom out or try an odd angle for SL to finally detect the edge and draw the preview edge loop.

 

Another key feature that is missing, is (when working with OPEN polygon strips) the ability to snap the preview edge-loop to a vertex that resides outside of the mesh in question. This is how it should work:

1) you place the cursor on the desired edge, the new edge loop preview appears

2) you drag the cursor outside of the mesh, the preview edge loop is now locked but it can still be dragged by moving the cursor

3) the cursor can snap to vertices, allowing to perfectly align the new edge loop to a point (and thus another edge loop)

 

Currently the only workaround for this that I know of is the following:

 

1) swift loop draw a new edge loop

2) select the new loop

3) lock selection

3) move tool

4) activate constrain to edge

5) activate snap

6) enable axis constraints

7) choose correct axis

😎 slide edge until it snaps to desired vertex

9) unlock selection

10) disable axis constraints

11) disable constrain to edge

 

All this wouldn't be necessary if snapping compatibility was added to SL (Cinema 4D already has this and works perfectly)

4 Comments

a loop cut mode should also been added to an updated and unified Multi cut tool same as in Maya

 
 
dswahn
Advocate

Have the Swift Loop respect Snap hit points would be wonderful.

 

Also I suggest a way to limit the extent of the loop by selected polygons. It means that the loop will only cover the selected polygons that are connected. 

jai
Participant
Participant

Snappable swift loops all in the same click and drag would be so delightful!

man they really need to unify this and other cut operations into a Multi Cut tool

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