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Rotate 2D with arbitary snapping.

Rotate 2D with arbitary snapping.

I'd like to see a feature which allows you to rotate an object in 2D such that the rotation can be constrained by snapping arbitrarily and not just by a set angle amount.  For example, imagine a 2D shape (or 3d object) who's edges do not align with any of the axes and you want to rotate it so that one of the edges aligns with say the X axis.  Or, you want to rotate it so that one of the edges "points" to a particular point or vert of another object.  The normal rotate tool only lets you snap by set angle amounts and not arbitrarily.

 

As an example of what I mean, I (again) refer to how Rhino does this very thing. (see screencast)

 

My apologies for constantly asking for Rhino features to be included in Max, but they're just so good, that I know Max would be the much better product for their inclusion.

 

@Swordslayer  I'm sure you have the skills to pull this off in a script, and that would be great in the short term, but a native Max feature would be the ideal.

 

 

 

 

 

6 Comments
Swordslayer
Advisor

Definitiely check 3pt align.

Anonymous
Not applicable

From what I can tell, 3pt Align does not do what I described and behaves differently to a simple 2D rotation.  Unless, I'm wrong - it also needs something to align to.  As you can see in my screen cast, I'm not really aligning to anything (except by grid snapping to align the chosen edge parallel to the x-axis), I'm re-orienting via a rotation which I believe is different to how 3pt Align works.  Maybe I'm not using it right.

 

Edit:

I was wrong (kinda) - After looking inside the script I see that you can align to 3 pts in space.  Having said that, I still don't see how I can mimic the 2d rotation in my OP using it.  A very useful tool none the less.

Swordslayer
Advisor

If you pick the third point the same as your first point, picking the last point on the grid will rotate the object just like in the screencast.

aslantamjidi
Advocate
as you can see, almost every thing could be done by scripting. but it would be very useful if these simple things was a Built-in tools for MAX...
michael_spaw
Autodesk

Thanks for the idea.

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

electrotoast_old
Community Manager
Status changed to: Future Consideration
 

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