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This page has been translated for your convenience with an automatic translation service. This is not an official translation and may contain errors and inaccurate translations. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.Translate
The core of 3ds MAX is too corrupt, slow, old ... I work with Houdini, because no one will take me seriously with 3ds MAX (and I understand them), for over a year.
I feel sad, I lost my time with 3ds MAX for 3 years, (while I use it from version 1 with DOS!)
I teach many people in different countries, my field and animation, VFX, and TV series ...
Unfortunately, this is too broad for us to capture in a single Idea. I understand the basis of the concept and if we were to start on something like this, it would span many years.