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Rendering in Background like Fluids!

Rendering in Background like Fluids!

Wow... background calculation of new fluids system is incredible stable and faster!

Please take in consideration opportunity to do the same for Rendering calculation! .... PC is stable and is possible to work during render!

Arnold with this feature will incredible! (and GPU too) 🙂

 

 

5 Comments
michael_spaw
Autodesk

Like fluids, rendering is a processor intensive activity. do you think this will really improve productivity?

 

Thanks

 

-Michael

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

passariello
Collaborator

Thanks for your reply Michael,

I think absolutly yes... why?

I image the opportunity to use cores for render to work in the same machine during render.

 

For example:

 

With a PC with 8 cores... I can to use 4 core to background render and 4 to work.

tests, final renders, active shade will incredible faster!

 

What's alternative... actually max is completely blocked during render and we need to use another PC during render.

 

electrotoast_old
Community Manager
Status changed to: Archived

Going to archive this as it would be much bigger than just pushing rendering to the background. There's all kinds of messaging systems etc. that could be impacted.

passariello
Collaborator
I am really sorry but future consideration will better... archived is a
wrong decision 😞
RGhost77
Advisor

So why not just render using Arnold's command line kick.exe and set exact number of codes what you want to use...

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