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Renderable Splines Triangulated Caps

Renderable Splines Triangulated Caps

When I use renderable splines, one end is capped cleanly, but the other end is always triangulated and I end up having to manually remove those extra edges. It adds an unnecessary extra step to modeling that I'd like to be rid of.

Reasons I want to avoid these triangles include: subdivision modeling, bringing the model into ZBrush (ZBrush generally works better with quads).

 

renderableSplines.jpg

4 Comments
electrotoast_old
Community Manager
Status changed to: Accepted
 
electrotoast_old
Community Manager
Status changed to: Implemented

Implemented in 3ds Max 2019.

Anonymous
Not applicable

Thanks, it's really appreciated 🙂

jibijib
Collaborator

I hated this.

Just to add. If you set to have them mapped, and render them to texture, the end caps will produce a big square in the render that is only fixed it you map them seperately.

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