As i was playing with splines and path deforms i had really lot of fun using driven rotation. I said mightself that it would be a good idea to have a driven radius for splines radial volumes. This would make it more easier & less destructive than editing polygons after creating your spline.
This would give more importance to the renderable spline modifier which is, till now, only usefull when you want to have shared render informations between splines.
Just think about making this with a driven radius 🙂
