Community
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Removing the old stuff..

Removing the old stuff..

Lots of things in 3ds max are obsolete and double. Leading users to confusions and making max bigger and messy.

 

1. Why do we keep the Video Post for? Its so obsolete. Last time I used it was in over 22 years ago.

 

2. We have the new PBR material.  Great! So right now we have like 4 pbr materials. Physical Material, metal and glossy pbr materials. Can we just focus on one? Its so confusing.

 

3. I notice that there is in Material editor a library called Autodesk material or something. I think it was working back then when max had mental ray - you cant even render that materials out.

 

4. In 2025.3 you moved two menu options to other places. Thats ok but why you leaved the old tabs in the old places.  I guess only for information whete to find it but again it makes 3ds max Messy and duplicates the things. I think we could temove that tabs and infos in new release.

 

5. Why the Art Renderer is still available? XD come on its soo obsolete. 

 

What other things you find that are:

- old/obsolete

- doubled

- messed up

- ...

 

1 Comment
georgetoneverland
Contributor

The common rendering tab feels outdated and could use a modern overhaul. Additionally, the Asset Tracker panel is quite old and tends to be sluggish. Blender, for example, has implemented similar features in a much more efficient and user-friendly way:


Screenshot 2025-02-03 000531.png

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea  

Autodesk Design & Make Report