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Reference/child materials

Reference/child materials

Materials that inherit all of their properties/maps from another material unless overridden. We do this in Unreal all the time and it's super useful. Maybe have a "material input" spot on a material. Also when copying a material, in addition to the "instance" option we could have a "reference" option.

teratron_0-1640932119132.png

 

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Autodesk Design & Make Report