I know it's a long shot, but with the new M1 chips that Apple has produced, I think there should be some serious consideration in making 3ds Max compatible with Mac OS. No doubt many creators use the Apple platform as their main content creation, and skip on 3ds Max and turn to Maya, Cinema 4D or Blender for 3D because it is PC only. 3ds Max for Mac OS would open up the 3d software to a whole new section of content creators and allow it to take advantage of the new M1 chips that are becoming increasingly better by the day. Or at least create a render system that will allow 3ds Max files to be rendered on a MAC.