Hi,
The Arnold Color Jitter node is helpful, but ultimately, randomizing value, hue, saturation doesn't give aesthetically pleasing results. Randomizing hue, in particular, looks awful. There's no way to get harmonious colors. It all ends up looking like harsh RGB hue noise.
What I would love to see is an easy way to randomly map a palette of custom colors onto objects. Kind of like how we can remap texture colors with a gradient ramp using the Source Map input.
Thanks,
Aaron