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Add the possibilty to create point cache for changing topology objects, like complex particle flow system, for example. The integration of the XMesh plugin would be perfect!
It would be great to be able to generate a file per frame actually. When you have to network render a very heavy particles sequence, it is not really handy for all the computers to load/unload the same and only heavy .abc or .vrmesh file for example. I don't even think it is possible (in 3dsMax 2016 at least) to export a pflow particle system without "baking" it in 3dsMax... Baking a particle system with instanced animated particles would be a very great and useful feature IMO! Thanks